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UPDATEDPuzzleon The Annex

Maze Paint

A ball that rolls until a wall stops it and paints every tile it crosses; a roll that would strand one is refused, for a life.

What it is

paint every tile

A ball in a chain of small rooms joined by one-way channels. Swipe or press an arrow and it rolls until a wall stops it, painting every tile it crosses; paint every tile to clear the level. Before a roll lands the game works out exactly whether it would leave a tile that can never be reached again, and if so refuses it: the ball rolls back, the tiles it would have cost flash red, and a life goes.

No tile of its own: it lives on The Annex, with its family, and keeps its own address, records and saves.

How to play

Controls, then the numbers that matter

SWIPEARROWS / WASDHESC
  1. A roll into a wall that goes nowhere is free. Only a roll that would strand a tile is refused, and each refusal costs one of 3 lives.

  2. The refusal is exact, not a guess: the tiles that flash red are the smallest set that roll would have cost you.

  3. Levels are a chain of 2 rooms on Easy (11×6), 3 on Medium (16×9), 4 on Hard (21×13), 6 on Extra Hard (29×16) and 12 on Ultra Hard (38×24), each built to hide a target of 2, 5, 9, 14 and 26 refusable rolls along the way.

  4. A hint shows the first roll of a route that finishes the board — 3 hints on Easy and Medium, 2 on Hard, 1 on Extra Hard, none on Ultra Hard.

  5. Par is the shorter of two runs of the game's own solver, not a proven minimum. Finish at or under it and the result says so; do it without losing a life or taking a hint and the result carries IN PAR.

  6. Once you have cleared a maze, the menu offers today's maze: one Medium maze, the same for everyone that day, new at midnight Taipei time (UTC+8). It keeps its own record and never touches your levels. If you run out of lives on it, the clear that follows says how many tries it took, and only a first try can be your fastest. Clear it and COPY RESULT copies one plain line: the date, your tries if there was more than one, your rolls against par, lives left and hints, and your time. From your second clear on a difficulty, the result also names your fastest there, or how far off it this one was.

Trophies

10 trophies

Sign in and the ones you earn light up here and on your account.

  • First maze painted
  • IN PAR, every life kept, no hint
  • Extra Hard maze painted
  • Ultra Hard maze painted
  • 25 levels painted
  • 100 levels painted
  • Ten levels painted IN PAR
  • First maze of the day painted
  • Maze of the day painted on 7 days
  • Maze of the day painted on 30 days

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    From the changelog

    What changed

    1. new

      StuStudios 2.2

      • The Annex: Pointers, Maze Paint, Gridlock, Territory, Splice and Mains each set one Medium board of the day, the same for everyone, and the shelf ticks off each one you clear.
      the whole update →
    2. arrived

      Maze Paint went up on the arcade

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