Terms of Service
These Terms are a binding agreement between you and StuStudios ("we", "us", "our") covering stustudios.net, every game, extension, tool and page on it, and every account, save and submission made through it (together, the "Service"). By using the Service you accept them. If you do not accept them, do not use the Service.
The short version
This box is a convenience, not the agreement. Where it and the numbered sections differ, the numbered sections govern.
- It's free, and it's one person's hobby project. Nothing here is a commercial guarantee.
- You can try the games before making an account — on a few days of play, counted by a cookie in your browser (section 7). Online games, anything that spends AI credits, and Limbo need an account.
- One account per device. Enforced by a browser fingerprint, and it is imperfect.
- There is no password reset — but a code by email, a passkey or Google will get you back in.
- We measure how the site is used — pages, playtime, plays and errors — with our own code; the only third-party scripts are a bot check and Google's sign-in button, on the sign-in and account pages, and two games that reach other sites when you use certain features (section 7). Signed out, you are counted, not identified: we keep a per-tab visit id, the pages you open, your active time and the actions section 7 lists, for 180 days, but no IP address, browser identifier, fingerprint or browser details. Signed in, your activity is recorded against your account. We never record what you type into forms.
- Your game saves are synced automatically and merged across your devices. You can delete a game's saves from your account page, but not export or download them.
- Game reviews are public. Anyone can read yours on that game's guide page, under your display name. Other players can flag it, and we can hide or delete it (section 9).
- We can change, retire, suspend or delete anything — including your account — at any time and without notice.
- Don't copy the games, reverse-engineer them, scrape the site, or train models on it.
- Everything is provided "as is", with no warranty and essentially no liability.
- Taiwanese law governs, and disputes go to the Taipei District Court.
1 · Agreement
You accept these Terms by doing any of the following: creating an account, signing in, or using any part of the Service — including simply browsing it while signed out.
Where the Service asks you to tick a box confirming acceptance, we record the fact, the date and the version of these Terms you accepted against your account.
If you use the Service on behalf of someone else, or allow another person to use your account, you accept these Terms for both of you and remain responsible for everything done through your account.
2 · Who may use StuStudios
You must be at least 13 years old to create an account. If you are under 18, you may use the Service only with the involvement of a parent or guardian, who accepts these Terms on your behalf.
We do not currently verify age at signup. We rely on this section and on you telling us the truth. If we learn that an account belongs to someone under 13 we will delete it.
You may not use the Service if you are barred from doing so under any applicable law, or if we have previously terminated your account.
3 · Your account
Most of the Service requires an account. The arcade's games can be played without one on a limited number of days, as section 7 sets out; online games, anything that spends AI credits, and Limbo cannot. You are responsible for your credentials and for everything that happens under your account.
One account per device
We permit one account per device. At signup your browser computes a fingerprint — derived from your user agent, language, platform, processor count, memory, touch points, screen dimensions, colour depth, pixel ratio, timezone and a canvas and WebGL rendering sample — which we hash and store against your account. A device that already has an account cannot create another. A second, coarser signature of the machine — the same signals without the user agent, the language, the pixel ratio or the canvas sample, plus the graphics driver's limits and which system fonts exist — is hashed as well, and is compared when a ban is matched and when a referral is checked.
This is deliberately imperfect. Two sufficiently similar machines can produce the same fingerprint, in which case the second person is refused. If that happens to you, tell us and we can release the claim manually. Equally, changing browser or device may let you create an additional account; doing so deliberately to evade this rule or a ban is a breach of these Terms.
Names
Usernames and display names are filtered against a blocklist and a reserved-name list. We may reject, change or reclaim any name at our sole discretion — including names that impersonate us, our staff, or anyone else.
Email addresses are not verified at signup
When you sign up with a password we do not send a confirmation message and we do not verify that the address is yours. Until the address is proven — by signing in with a code sent to it, or by Google vouching for it — it is an identifier, not a proven contact route, and we may not be able to reach you. Section 4 says what proving it does to the account.
Sessions
Sessions last 30 days and are held in a cookie. You can see and revoke your own active sessions from your account page; each entry shows the browser, the IP address, and when it was created and last used. Changing your password ends every other session, and so does the code sign-in described in section 4 that claims an unproven address.
4 · Getting back in
There is no password reset. We cannot set a password on your behalf and there are no security questions. What we do have are three ways back in that do not need your password:
- A code by email. We send a six-digit code to your address; it works once, expires in ten minutes, dies on the third wrong guess, and can only be used from the browser that asked for it.
- A passkey, if you registered one — your fingerprint, face or screen lock.
- Google, if you signed in that way.
Proving an address takes the account. If the account's address was never proven and the account can be got into another way — a password, a passkey, a live session or an extension key — the first sign-in by emailed code claims it for whoever reads that mailbox: every other session is signed out, every passkey and extension key is removed, the password is removed, and you are asked to set a new one. For you that is the forgot-password route, seen once; it is also what stops someone else registering your address before you do.
Read this one. Those routes depend on you still controlling the email address on the account, or still having a registered passkey or Google login. If you lose your password and access to that email address, and have no passkey, your account and everything in it — saves, progress, records — is gone for good. Nobody, including us, can restore it. Keep the address current, or add a passkey.
5 · What we may do, and when
We reserve the right, at our sole discretion, at any time, for any reason or no reason, and without prior notice to you, to:
- change, suspend, restrict, degrade or discontinue any part of the Service, including any individual game;
- retire a game — removing it from the arcade, the guide and every leaderboard and statistic, so that it no longer appears to exist;
- suspend, ban, rename, restrict or permanently delete your account;
- read, review, modify, reset or delete your saved game data;
- end any or all of your sessions, or every session on the Service at once;
- remove, edit or refuse any content you submit;
- change who may access the Service, including opening it to the public or closing it entirely;
- impose or change limits on storage, requests, accounts or use;
- investigate suspected breaches, including by comparing accounts that share an IP address or device fingerprint;
- take any other action we consider appropriate to protect the Service, ourselves or other users.
A ban does not release the device claim associated with the banned account, so a banned user cannot simply register again from the same device.
We are not obliged to give reasons, to warn you beforehand, to notify you afterwards, or to preserve anything before acting. We are not liable to you or anyone else for exercising any of these rights. None of this obliges us to monitor the Service, and we do not routinely review content.
6 · Your progress and saves
Progress is saved automatically. While you are signed in, the Service copies the game data your browser keeps for each game to our server about every twenty seconds while it is changing, when you switch away from the tab, and when you leave the page. This is not optional and there is no manual save control.
A game played without an account keeps its data in your browser only. When you then make an account or sign in on that browser, that data is copied to the account the first time it syncs, except where the account already holds data for the same save, which wins.
You cannot export, import or download your saved data. Those controls do not exist, by design. From your account page you can see how much space each game's saves take and delete one game's saves, or all of them; a deletion made there is remembered for a week, so a device that missed it does not bring the save back. Progress is otherwise written only by the automatic sync layer.
Saves are stored one record per save key, and each account's set carries a stamp that moves forward with every change. A device that pushes against an older stamp is refused and merges the newer set key by key before trying again, so playing on two devices does not overwrite one with the other; where both changed the same key, the device you are on keeps its own value. There is no version history and no way to recover a value that was overwritten.
An account's saves are capped at two megabytes in total (we can raise that for an account) and a single save at 200 kilobytes. A save over the single limit stays on the device it was made on and does not sync; a set over the total is refused until you delete something.
We make no guarantee whatsoever that saved data will be retained, restored, migrated or preserved across updates. Progress may be lost through ordinary operation, a bug, a server failure, a game update, a retirement, or our own action under section 5. Treat all progress as disposable.
Saved data may include things you typed inside a game — for example the questions you ask The Heavy Eight, or the words you enter in Word Salad — because those games keep a history and that history forms part of the save. See section 7.
7 · What we record about you
The Service carries first-party analytics: code we wrote, running only here. There are no advertising or tracking networks, and we do not sell your data. Two third-party scripts run on the Service: the sign-in page loads Cloudflare Turnstile, a bot check, and, when Google sign-in is on, the sign-in and account pages load Google's sign-in script. Each receives your IP address and browser signals under its own terms (section 11), not ours. Beyond those, one game reaches another site when you use it: Idle Forge, in Limbo, fetches its display fonts from Google Fonts, which receives your IP address. Nothing else on the Service loads third-party code. This section sets out everything our own code collects. It reads differently depending on whether you are signed in: signed out, you are counted; signed in, you are recorded.
Before you have an account
Measurement begins on your first visit, whether or not you ever sign up. Your browser keeps two identifiers of its own: one in its local storage that lasts across visits, and one for the current visit, kept in the tab. A visit is one tab's activity until the tab closes, until midnight in Taipei, until thirty minutes pass with nothing recorded, or until you sign out; each of those starts a new visit with a new identifier. For a visit made while you are signed out, we keep the visit identifier, the pages you open and when, your active time, and the actions listed under "Per action" below. We do not store the lasting browser identifier, a device fingerprint, your IP address, or any details of your browser or device.
Playing as a guest. Without an account you may play the arcade's games, other than online ones and those that spend AI credits, on a limited number of days — three, unless we change it. A day counts when you open a game on it; once they are used, games ask you to make an account. Your browser counts them in a cookie that holds the number of days and the date of the last one, signed by us so it cannot be altered. It holds no identifier and we keep no copy of it. Once a browser has been used signed in, the cookie records only that, and games there ask you to sign in. Trophies and best scores you earn as a guest are kept in your browser's storage and added to the first account signed in on that browser, on whatever page it opens first; the browser then keeps a note of how many trophies it handed over, when, and a code that stands for that account (not its number or email address), until that account's trophy case has said so once, another account's trophy case is opened there, or someone signs out on the account page; after a week the note is no longer used. Inside a game, your browser also keeps which of the game's small notes it has shown you, and when (a trophy, a level, a badge, what changed, one of today's goals met, the game to play next and whether you said "Not now" to it), so that each is said once (a goal note once that day, and only the latest day's are kept), except the game to play next, which may come each time a game is opened and stops in that game for 30 days after two "Not now"s; that note stays in your browser and is never sent to us.
The games you have tried. Your browser keeps, in its local storage, how long you have played each game on it, counted up to two minutes and no further, so that the home page can mark the games you have tried and a game you have played can tell you what changed in it since. It stays in your browser and is never sent to us. Signed in, the home page marks them from your account's play time instead.
To count how many different browsers visit in a day, we compute a one-way hash of the lasting identifier mixed with a random secret made for that day alone, so the same browser's hashes on two days are different, unrelated values. Eight days after a day ends, the next daily clean-up deletes that day's secret and every hash made with it, overwriting the bytes. What stays is the number of browsers counted that day.
If you sign in during a visit, that visit becomes your account's. What you did in that tab in the thirty minutes before the first thing you did signed in, on the same Taipei day, is attached to your account; anything earlier stays anonymous, on every page that shows your account's history, and no other visit, on any day, is attached. From then on the visit is recorded as set out under "Per visit". A request that arrives on a visit made signed out that we had not heard from for more than about thirty minutes, or since another Taipei day, attaches nothing to that visit, whether it comes signed in or not. What happens in a tab after you sign out of it is not attached to your account.
Per visit
Every visit: the visit identifier, when it began and when it was last active, entry and exit paths, whether it began signed out, and counters for active time and pageviews.
A visit made while you are signed in also records your IP address, user agent, browser, operating system, device type, screen and viewport size, pixel ratio, language, timezone, processor count, memory, network connection type, the address of the referring page (up to 300 characters, and without its query string when it is a page of this Service) and campaign parameters, and, on pages that compute one, a device fingerprint. A visit made while you are signed out records none of those, on the visit or on anything done during it. Your browser's lasting identifier is not recorded on any visit, signed in or not.
Per action
We record actions of the following kinds, each with the path of the page it happened on (never the query string), the time, and a few words of context such as the page's title or why a play ended: the start of a visit, with the page it began on; a pageview, with the page's title; active time (the seconds a tab was visible with recent input, reported in batches); the start and end of a game, the start noting, when one of the site's own links to a game started it, which kind of link that was, as one word from a short list of ours (so which kind of link started a game is counted, and nothing else about the page before it), and the end carrying the active time of that play and the reason it ended; a JavaScript error (its message, the file, line and column it came from, and up to 300 characters of stack trace); and the records and milestones a game reports, such as a score or a level reached, with the game's name. Signed out, an action carries the visit identifier and nothing else; signed in, it carries your account, your IP address and, on pages that compute one, your device fingerprint.
Nothing else. No clicks, keystrokes, scrolling, mouse positions, form submissions, outbound links or page-performance timings are recorded.
Per account
Your email address, username, display name and avatar, and, if you signed in with Google, Google's identifier for your account; the IP address and device fingerprint you signed up with, and the fingerprint's claim on the device; the coarser machine signature, hashed; each live session's IP address, browser and device fingerprint, and when it was created and last used; the version and date of these Terms you accepted; lifetime play count and total time played for each game, first and last played; a day-by-day activity record; the milestones and records you set; your AI credit balance and a ledger of each AI request — the game it came from, the model that answered, the token counts and the credit spent, never the text; your play-token purchases and referrals; the games you have starred as favourites, in the order you starred them; the badges you have earned, each with the day you earned it, worked out from your own day-by-day play record (for a month's challenge, which days you played, which games you had not played before that month, or on which days you met all three of the day's goals), and read only for you; your account level: the most play tokens your account has earned, the level that number reaches, and, each time your account moves up a level after we first keep it, when it did, kept so that your level never goes down when a game leaves the arcade, and worked out only from the tokens you earned, never from what you spent; your best week run, the most weeks a run of your play has reached (a week counts when you play the arcade's games for two minutes or more on any day of it, and a run carries on through one week off), kept, while you hide it too, so that it never goes down when a game leaves the arcade, and whether you have chosen to hide your week run and your days calendar; your game reviews, and which reviews you have flagged; the extension keys you have issued, stored hashed; and, if you add one, your own OpenRouter API key, stored encrypted, with its last four characters and what OpenRouter last said about it. Your own play time in each game, when you last played it, and your stars also choose the games shown to you under "Now showing" on the home page, and your play time marks the games there that you have tried, those you have played for two minutes or more. They are read when you load that page, only for you, and nothing about the choice is stored; no other player's history is used, and signed out, everyone is sent the same games, except just after you come back from a game (below), which only your browser's own record, above, marks as tried. Signed in, the home page also lists, under "Continue", up to three games you have played for two minutes or more in the past two weeks, the one you played last first, from the same play time and your play in each game day by day, read when you load the page and not stored. Inside a game, while you are signed in, its menu shows your account level and how many of that game's trophies you have, and a note may name a trophy you have just earned, or a level or a badge you reached in the past three days: they are read from your account when the game's page loads, only for you, and nothing more is stored. Today's game is the same for everyone and is chosen ahead by the site, not from anyone's play. Today's goals are read from your own play today (and, to know which games are new to you, your play before today) when you load a page, and we store nothing about them; inside a game, your browser keeps only which of the day's goal notes it has shown you (above). Your week run, your days calendar on your account page and the recap of your last month are worked out from your own day-by-day play record when you load a page, only for you, and while you have chosen to hide them they are shown nowhere. During a play-tokens event, the play tokens of your first hour of play each day (or the event's own number of hours) are counted again, from your own play in each game on that day. Inside a game, Next up in its menu suggests games to play next, and so do the home page just after you come back from a game ("After" that game) and a game's guide page ("More like" it): the picks come from which games are alike and, if you are signed in, your own play time, and nothing about the choice is stored (which kind of link started a game is counted, as above). For "After", the home page also reads, just after you come back from a game, which game that was and, if you are signed in, whether you were in it for under a minute, from a cookie the game's page leaves in your browser for ten minutes from when you leave the game, holding nothing else, which the home page deletes as it reads it. The order of the games on the home page is worked out once a day from every account's play over the previous four weeks, counted together — how many played each game, for how long, and whether they came back — with each account's share capped, so no one player's play can be picked out of it. Everyone is shown the same order; signed in, your starred games come first.
AI features
Some games and extensions have AI features. What you send to one — a prompt, or a story and its questions — is forwarded to OpenRouter and, through it, to the provider of the model that answers, under their terms. We do not store that text; the ledger keeps the game, the model, the token counts and the credit spent.
If you add your own OpenRouter API key on the Credits page, the requests its extra daily credits pay for are sent to OpenRouter with that key, to its free models only, under your own OpenRouter account's terms and settings. We send the key nowhere else, never show more of it than its last four characters, and use it only for those requests and to check it with OpenRouter when you save it or ask us to. Removing it, or deleting your account, deletes it.
Update emails
Update emails are off unless you turn them on. If you tick “Email me when new games and big updates land” on your account page, we keep that choice, when you made it, the address it was confirmed for and when, and when we last sent a confirmation email. If your address has never been proven — you signed up with a password and have not signed in with an emailed code or Google — we first send it a confirmation email (at most one a day, and none once three have gone unused), and nothing else goes to it until that email's link is used. So that nobody can fill a stranger's inbox with them, we also keep, for each address a confirmation email went to, a keyed hash of the address (not the address itself), how many went and when the last one did, until a link in one is used or 90 days after the last one; deleting an account does not delete it. For each update email, we keep whether it was sent to your account, and why not if it was not, but no copy of your address or of the email. They carry no tracking images and no tracked links, so we cannot tell whether you opened one or what you clicked in it. To stop them, untick the box, use the unsubscribe link in any of them (one click, no sign-in needed, and it works while the site is down for maintenance), or your mail app's own Unsubscribe button. Deleting your account deletes all of the rest.
What other people can see
Your username, display name, avatar, ranking and record figures may be visible to other users on leaderboards, and so is your account level, shown beside your ranking. Your game reviews are visible to everyone, signed in or not, as section 9 describes; your favourites and the reviews you flag are not visible to other users.
What the operator can see
The site administrator can see every account's email address, sign-up IP address and device fingerprint, full activity history and records, AI ledger, and how much saved data it holds for each game (and can wipe it), every review it has written, hidden ones included, and how many times each review has been flagged, and can cross-reference accounts that share an IP address or device fingerprint in order to identify alternate accounts. Signed-out visitors appear to the administrator as daily totals and, in the error log, as an error message and the page it happened on. The operator also holds the database itself, so nothing that is stored is beyond the operator's technical reach.
Copy tracing
Each copy of a game we serve you is individually marked with your account identifier and a code, and we record which code was issued to which account, for which game, and the IP address it was first served to. If a copy is redistributed, those marks identify the account it came from.
Game files also report back to us if they are run anywhere other than this Service — for example from a downloaded folder or a mirror. Such a report tells us which account's copy it is, which game, the address it was running at and the page that linked to it, and the IP address and browser that sent the report. We use this solely to detect and act on redistribution.
Retention
Each recorded action is deleted 180 days after it happened, and each visit record 180 days after the visit was last active, by a daily clean-up. A signed-out visitor's daily hashes, and the secret they were made with, are deleted by the first daily clean-up after eight days have passed since the end of the day they belong to. Sessions expire after thirty days, emailed codes after ten minutes, and the log of code requests after a day; ban records and appeals have windows of their own, and a decided appeal is deleted 180 days after the decision. Daily totals — counts of visits, pageviews, active time, plays and distinct visitors, with nothing in them that identifies anyone — are kept, and so is everything recorded against your account, for as long as the account exists. Earlier versions of the Service stored a signed-out visitor's IP address, browser identifier, device fingerprint and browser details, and a signed-in visit's browser identifier; those values were cleared from every older record when this version came into force. What deleting your account removes is in section 14.
8 · What we do not record
These are commitments, not merely current behaviour:
- We do not record what you type into forms. The collector listens for keys, clicks, touches, scrolling and mouse movement only to tell whether you are still there; it counts nothing, reads no key, no field and no target, and the server strips around fifty field names that could carry typed content from every action before storage.
- We do not record your password in any form. Passwords are salted and hashed, and are never logged.
- We do not record where you go when you leave. Links off the Service are not tracked at all.
- We do not record the query string of any page on this Service. Only campaign parameters are extracted, and a same-site referring address loses its query string, before anything leaves your browser, because query strings can carry personal data.
- We do not identify signed-out visitors. No IP address, browser identifier, device fingerprint or browser details are stored for a visit made signed out, and nothing we keep can tie one signed-out visit to another.
- We do not use third-party advertising or analytics networks, and we do not sell or rent your data.
The first commitment covers telemetry. It does not cover text you deliberately type into a game, which may be kept as part of your save and synced to our server — see section 6 — or send to an AI feature, which is forwarded as section 7 describes. Nor does it cover anything you post publicly, such as forum threads, comments, game reviews or feedback reports.
9 · Your content, and the licence you give us
You may submit content — forum threads and comments, game reviews, feedback and bug reports, display names, and anything else the Service lets you post. You remain responsible for it.
You must not submit anything that is unlawful, obscene, threatening, harassing, defamatory, hateful, invasive of privacy, infringing of anyone's rights, deceptive, or that contains malware, spam or solicitation. You must not impersonate anyone.
Licence. By submitting content you grant us a worldwide, non-exclusive, royalty-free, perpetual, irrevocable, transferable and fully sublicensable right and licence to use, host, store, reproduce, modify, adapt, translate, publish, publicly perform, publicly display, create derivative works from and distribute that content, in any media now known or later developed, for any purpose connected with operating, developing or promoting the Service. We may use the name you submit alongside it. This licence survives the deletion of your content and of your account.
You represent and warrant that you own or otherwise control all rights in the content you submit, that it is accurate, and that its use by us will not infringe anyone's rights or cause injury to any person.
Game reviews. You may write one review of each game: a recommendation for or against it, and optionally up to 1,000 characters of text in no more than 20 lines. It is published at once to everyone, signed in or not, on that game's page in the guide, with your display name (or, if you have none, your username; a name that looks like an email address is shown as "a member"), your avatar, and when you wrote it and last changed it, and it counts towards the share of players shown as recommending the game. It passes the same word filter as the forum, and a forum mute also stops you writing or changing reviews. You may change or delete your review at any time. Any signed-in user may flag a review they think breaks these Terms; a flag is seen only by the operator, never by other users. We may hide or delete any review, flagged or not. A hidden review is shown to no other user; you see it marked as hidden, and it can no longer be changed. You may still take its text down, but the hidden review itself stays until we unhide or delete it, and until then you cannot post another review of that game. While your account is banned, your reviews are shown to no other user.
We may remove, edit or refuse any content at any time, and we are not obliged to monitor, store or return it. Suggestions and feature ideas you send us may be used freely, with no obligation and no compensation.
10 · Our content, and what you may not do with it
The Service, its games, source code, artwork, text, layout, sounds, design and the StuStudios name are owned by us or our licensors and are protected by copyright and other laws. Nothing in these Terms transfers any of it to you.
We grant you a limited, personal, non-exclusive, non-transferable, non-sublicensable, revocable licence to access and play the Service for your own private, non-commercial entertainment. That licence ends immediately if you breach these Terms.
You may not:
- copy, reproduce, republish, distribute, sell, rent, sublicense or otherwise exploit any part of the Service;
- reverse-engineer, decompile, disassemble, deobfuscate, or attempt to derive the source code or underlying logic of any part of the Service;
- circumvent, disable or interfere with any protective, obfuscation, rate-limiting or access-control measure;
- use any scraper, crawler, bot, or automated means to access, collect or extract any part of the Service or its data;
- use any part of the Service — including its code, text, artwork or output — to train, fine-tune, evaluate or improve any machine-learning model, large language model or related system;
- create derivative works, clones or reskins of any game;
- frame or mirror the Service, or use its name or marks in a way likely to cause confusion;
- remove, alter or obscure any copy-tracing mark embedded in a game file, or disable the reporting it contains;
- cheat, manipulate scores, forge telemetry, or interfere with another user's play;
- probe, scan, overload or test the vulnerability of the Service or its infrastructure;
- use the Service unlawfully, or to do anything unlawful.
Shipped game code is deliberately obfuscated. That is a deterrent, not a security measure, and its presence does not create any right for you to defeat it. Similarly, the Service applies measures that discourage copying content, opening developer tools and similar actions; attempting to bypass them is a breach of this section.
All rights not expressly granted are reserved.
11 · Third-party material
Not everything on the Service is ours, and we do not claim ownership of material belonging to others. The Service includes or links to third-party games, modifications, music by named artists, typefaces, libraries and tools, each of which remains the property of its respective owner and may be subject to its own licence.
The Service also links to sites we do not control, including browser extensions' pages in the Chrome Web Store. We do not endorse, and are not responsible for, the content, practices, availability or policies of any third-party site or service. Your use of them is between you and them.
The sign-in page loads Cloudflare Turnstile, a bot check, and, when Google sign-in is on, the sign-in and account pages load Google's sign-in script; each receives your IP address and browser signals under Cloudflare's or Google's own terms and privacy policy. Signing in with Google is subject to Google's terms in addition to these, and what you send to an AI feature is handled by the providers named in section 7 under theirs.
12 · Nothing here is real gambling
Some games use the visual language of casinos, slot machines, betting or currency. These are simulations for entertainment only. No real money is staked, won or paid out. In-game currency, coins, tokens, scores and ranks have no monetary value whatsoever, cannot be exchanged for anything of value, are not your property, and may be adjusted or removed at any time.
Practice or success at a simulated game does not imply success at real gambling. Nothing on the Service is an offer of gambling services.
13 · Availability, changes and retirement
The Service is a personal project, run on modest hardware, with no uptime commitment and no support obligation. It may be slow, broken, or offline at any time, with or without notice, permanently or temporarily.
Games are added, changed and retired. A retired game is removed from the arcade, the guide and every leaderboard and statistic, and is treated as though it does not exist. Progress in a retired game may become inaccessible or be excluded from your record. We will not necessarily tell you before this happens.
14 · Suspension and termination
We may suspend or terminate your access, your account, or the whole Service at any time, with or without cause and with or without notice. On termination your right to use the Service ends immediately.
You may stop using the Service at any time, and may delete your own account from your account page. Deleting your account is immediate and permanent: it erases your account, cloud saves, sessions, device claims, passkeys, extension keys, your OpenRouter key, credits, and the activity history and records held against the account. It also erases your game reviews, with any flags others raised on them, the flags you raised on other reviews, your favourites, and your update-email choice with the record of which update emails were sent to you. Forum threads and comments you wrote stay, attributed to "[deleted]". The hashed records of a standing ban outlive the account, so a banned account cannot be deleted to clear the way back in; the hashed record that a machine was once referred stays; the hashed count of update-email confirmations sent to your address stays as section 7 says; a ban appeal you sent stays, no longer linked to an account, until it is pruned as section 7 says; the operator's log of actions taken on the account stays, including up to 120 characters of any review of yours the operator hid or deleted; and the daily totals your activity was counted in stay, since they identify nobody. There is no undo, no grace period and no recovery. We are not obliged to provide you with a copy of anything beforehand, and by design the Service provides no means of doing so.
Sections 8 through 12 and 15 through 20 survive termination, along with any other section that by its nature should.
15 · Disclaimer of warranties
THE SERVICE AND EVERYTHING IN IT ARE PROVIDED "AS IS" AND "AS AVAILABLE", WITH ALL FAULTS AND WITHOUT WARRANTY OF ANY KIND. TO THE FULLEST EXTENT PERMITTED BY LAW WE DISCLAIM ALL WARRANTIES, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, ACCURACY AND NON-INFRINGEMENT.
WE DO NOT WARRANT THAT THE SERVICE WILL BE UNINTERRUPTED, TIMELY, SECURE OR ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, THAT IT IS FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS, OR THAT ANY DATA — INCLUDING SAVED GAME PROGRESS — WILL BE PRESERVED, ACCURATE OR RECOVERABLE. YOU USE THE SERVICE ENTIRELY AT YOUR OWN RISK.
The tools on the Service write scripts, registry files and commands for you to run on your own computer, and show you what they write. Read it before you run it: running it is your decision and at your own risk, and an undo file a tool offers is a convenience, not a promise that everything goes back the way it was.
16 · Limitation of liability
TO THE FULLEST EXTENT PERMITTED BY LAW, WE WILL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY OR PUNITIVE DAMAGES, OR FOR ANY LOSS OF PROFITS, REVENUE, GOODWILL, DATA, SAVED PROGRESS OR OPPORTUNITY, ARISING OUT OF OR CONNECTED WITH THESE TERMS OR THE SERVICE, WHETHER IN CONTRACT, TORT, NEGLIGENCE, STRICT LIABILITY OR OTHERWISE, AND EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY.
OUR TOTAL AGGREGATE LIABILITY FOR ALL CLAIMS RELATING TO THE SERVICE IS LIMITED TO THE GREATER OF (A) THE TOTAL AMOUNT YOU PAID US IN THE TWELVE MONTHS BEFORE THE CLAIM AROSE, AND (B) NEW TAIWAN DOLLARS 100. THE SERVICE IS PROVIDED FREE OF CHARGE, SO IN MOST CASES THIS AMOUNT WILL BE NT$100.
Nothing in these Terms excludes or limits liability that cannot lawfully be excluded or limited, including liability for death or personal injury caused by negligence, or for fraud. Where any limitation above is held unenforceable, it applies to the maximum extent permitted instead.
17 · Indemnity
You will indemnify, defend and hold us harmless from any claim, demand, loss, liability, damage, cost or expense (including reasonable legal fees) arising out of or connected with your use of the Service, any content you submit, your breach of these Terms, or your violation of any law or of anyone else's rights.
18 · Changes to these Terms
We may change these Terms at any time. The current version always lives at this address, and the version stamp at the top changes when it does. Changes take effect when published. Continuing to use the Service after that is acceptance of the new Terms. If you do not accept them, stop using the Service and delete your account.
We may, but need not, ask you to accept a materially changed version before you continue.
19 · Governing law and disputes
These Terms, and any dispute or claim arising out of or connected with them or the Service — including non-contractual disputes — are governed by the laws of Taiwan (Republic of China), without regard to conflict-of-laws rules.
You agree that the Taipei District Court is the court of first instance and has exclusive jurisdiction over any such dispute, and you submit to that jurisdiction.
You agree to bring any claim in your individual capacity, and not as a plaintiff or class member in any class, collective or representative proceeding, to the extent that is permitted by law.
Some rights cannot be signed away. If you are a consumer, mandatory consumer-protection law in your place of residence — including, in Taiwan, the Consumer Protection Act — may give you rights that these Terms cannot remove, and may treat a standard-form term as void if it is manifestly unfair. Where that is so, that law wins over the wording here.
20 · General
Severability. If any provision is held invalid or unenforceable, it is severed and the rest remains in force.
No waiver. If we do not enforce a provision, that is not a waiver of it.
Assignment. You may not assign or transfer these Terms or your account. We may assign them freely, including as part of a transfer of the Service.
Entire agreement. These Terms are the entire agreement between us about the Service and replace anything said or written beforehand.
Language. These Terms are written in English. If they are translated and the versions conflict, the English version governs.
No third-party rights. Nobody other than you and us has any right to enforce these Terms.
21 · Contact
Questions, complaints, name disputes, device-fingerprint collisions and copyright notices: use the feedback form, which reaches the operator directly.
If you believe something on the Service infringes your copyright, tell us what the work is, where the infringing material is, how to contact you, and confirm that you believe in good faith that the use is unauthorised and that your report is accurate. We remove infringing material and terminate repeat infringers.
StuStudios · stustudios.net · Terms version 2026-10-25