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← StuStudios🐍 Ouroboros

UPDATEDArcade

Ouroboros

Bite a marble out of the serpent and fire it back where three will burst; claim relics, spark infernos, fell four armoured wardens.

What it is

bite the odd one out

A marble shooter in the dark. The serpent, a single file of glowing marbles, winds toward a turning sink; fire marbles into its body from the launcher, and three of a kind touching burst. Its fangs are yours: bite one marble out of the serpent and it becomes your next shot, while the wound closes like any gap. Bite the odd one out from between two pairs and the serpent eats itself, an ouroboros. A run is a rite: 24 gates in four temples with three candles for lives, relics that change the rules and speed the serpent up, elements that react in pairs, wells that curl your shots, and an armoured warden at the end of every temple. Then the endless temple; once gate VI holds, today's gate, the same for everyone each day; and once all four wardens have fallen, the gauntlet: the four back to back on two candles.

How to play

Controls, then the numbers that matter

Mouse aimClick fireRight-click / Space swapMiddle-click or Shift+click biteTouch: tap the fangs, then a marble1–3 claim a relic4 / T skip5 reroll6 buy a candleR try againP / Esc pauseM sound
  1. A one-marble gap between like colours closes in 0.19 s. Bite the odd one out from between two pairs and its fang grows back 0.28 s later.

  2. A shot threaded through a one-marble gap pays 500 and one through a five-marble gap 300, but only if its marble bursts. Each fang still unused when the gate holds pays 150.

  3. After gate I and every second gate after it you claim one of three relics; on your first rite the first draft waits for gate II. Each changes a rule and speeds the serpent up by its weight. You hold eight; a ninth means laying one down, and it can come back later.

  4. Skip the three for score, 1,000 for each temple deep, and a sped-up serpent slows 2%. In the first temple, 1,700 rerolls the three and 5,000 buys back a candle.

  5. Elements arrive in pairs from gate V. Ember and oil bursting together make an inferno that burns the next five marbles for 150, or eight for 180 with an oil in its fire. Bite one and fire it into its partner to aim the reaction.

  6. On gates XV and XXI wells bend every shot, and the aim line bends with it: 36.0° past a lesser well and 70.8° past a greater, one marble width off its heart. A burst from a shot bent 45° pays 100 more, bent 90° 200.

  7. A warden’s crown takes two hits and a shield one. Bite the armour off for a fang each, or crack it with a star, an ember or an inferno. A bot that never bites still fells each of the four wardens 20 times in 20.

  8. Every gate can be held without a single bite: with no relics and the serpent 30% faster, a bot that never bites holds all 24.

  9. Once gate VI holds, the title offers TODAY'S GATE: one of the 24 gates with two relics, the same for everyone that day, turning at midnight Taipei time. Try it as often as you like; your best hold is the day's, and every day you play counts. A bot that never bites holds it on 365 days of 365.

  10. Each gate keeps a record of the marks its clear screen awards and the best score it was held for: OUROBOROS, FLAWLESS, SWIFT, DEEP and FROM THE JAWS at every gate, ALCHEMIST where elements arrive and CURVED where wells bend shots. SWIFT is a gate held in four fifths of its par, FLAWLESS 100% accuracy over ten shots or more, DEEP a CHAIN ×4. From your second run the clear screen names them, and once a gate has a record, a mark not yet in it says NEW.

  11. Fell all four wardens and the title opens THE GAUNTLET: the four back to back on two candles, with no relics, for a score and a best time. A bot that never bites runs it without losing a candle.

Trophies

34 trophies

Sign in and the ones you earn light up here and on your account.

The serpent
  • Three of a kind, burst
  • Bit one out and closed it: an ouroboros
  • Threaded a one-marble gap for 500
  • A chain four deep
The rite
  • Claimed a first relic
  • Held eight relics at once
  • Bought back a candle
  • Three quartz shards from one burst
  • The serpent at its very fastest
  • Reached the second temple
  • Reached the third temple
  • Reached the fourth temple
  • Reached gate XXIV with no relic
  • Held all 24 gates
  • Ten halls into the endless temple
  • Every mark one gate can give
  • Fifty marks across the gates
Elements and wells
  • Set off a first reaction
  • Aimed a reaction with a bite
  • Inferno, arc and steam, all three
  • An inferno or arc cascade three deep
  • Burst a marble with a curved shot
  • Brought the Molten Bridge down
Wardens
  • Felled the Crowned Wyrm
  • The second temple’s warden (hidden until you find it)
  • The third temple’s warden (hidden until you find it)
  • The fourth temple’s warden (hidden until you find it)
  • Broke a warden’s crown
  • Bit a warden’s armour off
  • Felled the four wardens back to back
  • Ran the gauntlet without losing a candle
The daily gate
  • Held today's gate
  • Played today's gate on seven days
  • Played today's gate on thirty days

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    From the changelog

    What changed

    1. new

      StuStudios 2.2

      • Once gate VI holds, Ouroboros offers Today’s Gate, one of the 24 gates with two relics, the same for everyone; fell all four wardens and the Gauntlet runs them back to back on two candles.
      the whole update →
    2. arrived

      Ouroboros went up on the arcade

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