Desktop controls
Aim / fine aim← → or A D + Shift
Plant a seedClick / Space / ↓
Stash or swap pocketH / C
Swap · Breeze · Sun · Prune · Magnet1 to 5
Choose / apply a targeted tool← → then Enter
Pause / fullscreen / helpP / F / ?
Cancel tool / close a panelEsc
On touchscreens, drag to aim and release to plant. The ghost shows an approximate first landing; moving plants can change it. Hold movement buttons to aim. Panels and background tabs pause the garden and Blitz clock.
🌱 1. Drop & Merge Botanicals
Aim at the top of the glass terrarium and drop seeds. When two identical botanicals touch, they merge into the next flora species in the 19-species chain across three botanical cycles!
✨ 2. Chain Combos & Sunbeam Fever
Consecutive merges within 2.5 seconds multiply your points and fill the Sunbeam Harmony bar. At 100%, enjoy 12 seconds of 2x Score & +25% base ☀️ Sunbeams! Sunbeam bonuses from Harmony, Fireflies and Prism add together.
🧰 3. Tactical Gardening Tools
- 🔄 Swap (Key R): Swaps current & next seed + gently pulls matching tiers together.
- 🍃 Breeze (Key W): Gently lifts and jostles plants to settle gaps and trigger cascades.
- Sun Drop (Key Q): Evolve a plant by one tier only into a species you have already discovered. First discoveries and merge progress require a real pair. Unavailable in Daily Seed.
- ✂️ Prune (Key E): Remove a blocking plant to make room. Pruning does not award currency or merge progress.
- 🧲 Harmony Magnet (Key M): Tethers & pulls your highest matching plant pair together!
- 📥 Seed Pocket (Key H): Stash your current seed in the Pocket to swap it in at the right moment.
🌦️ 3b. Weather, Special Seeds & Tea House Orders
Each planted seed earns one weather bubble opportunity, with up to three waiting for rain or fireflies. Weather waits for your first drop; waiting alone cannot earn endless rewards.
Watch for ✨ Golden Seeds (3x points & bonus ☀️) and 💧 Dew-Kissed Seeds (soothing merge shockwave). Catch floating Dew Bubbles during Spring Drizzle, fulfill 🍵 Tea House Orders for visitors, and adopt 🐾 Rim Companions in the Greenhouse!
📅 4. Daily Seed & Greenhouse Progression
Daily Seed gives everyone the same 40 seeds, Kero, two Swaps, two Breezes, one Prune, and one Magnet. Sun Drop, teas, charms, permanent bonuses, purchased refills, and weather rewards are unavailable. After the last seed settles, the run ends. All five modes save independently, including their pockets and tools.
5. Your Garden BookJourney follows 24 chapters through the windowsill gardens, Moonwater, and Ancient Grove. Complete two goals within each drop budget and replay for 72 medals. Later chapters ask you to merge particular species, cross botanical cycles, and grow diverse chains. Clear chapters to unlock four habitats, ten charms, and eight tea recipes. Equip two charms for your next fresh garden; real merges harvest ingredients for tea. Your original chapter records stay with you.
6. A place to growDisplay discovered specimens in four greenhouse positions. Spend pollen on decorations, growing beds, or nursery supplies. Choose a Garden Project to pin its next step beside the board; twelve three-step stories unlock greenhouse scenes, specimen finishes, and trophies. Your earlier achievements count, and finished steps stay finished when you switch projects. Complete the catalog to open repeatable village commissions. Optional visitor deliveries remove a chosen plant from your jar; three requests earn a decoration. Routine rewards collect automatically. Preferences offers Download Save, Import Save, and a previous valid save for recovery.
7. Find a new way to playIn Sanctuary, 6, 16, and 30 real merges each earn a Cultivation choice. Tap the leaf beside the terrarium to choose a technique, review your build, or use an earned seed choice or rescue. Try two pockets, a continuous dew chain, golden grafts, or a chain that waits while you plan. Each fresh Sanctuary starts a new build. Expeditions offer three routes, field gifts, and encounters between clearings. Preview the seeds, tools, and rewards before choosing; encounter tradeoffs stay through retries. You can always decline an encounter. Your progress waits when you take a break.