V2.2 Is Here! Every Game Got An Update and StuCasino Is Back!

← StuStudios♟️ Clubroom

UPDATEDBoard

Clubroom

Chess on a lathe-turned boxwood-and-ebony set in a club's back room, against ten regulars with opinions about your moves.

What it is

from Tilly to the Lamp

Chess in the back room of a club at night, on a boxwood-and-ebony set whose every piece was turned on a lathe. Play ten club members, at even or at odds, from Tilly, eight years old and rated 250, up to Vera at 2000 and the Lamp, the club's engine. The nine people each favour their own openings, look only so far ahead, and talk while they play. Or pass and play with a friend on one screen, the board turning to face whoever is to move. Games run untimed or on a clock from one minute to thirty, with increment at 3 | 2 and 15 | 10, and you can premove. After a game the Lamp reviews every move: each side's accuracy, an evaluation graph, the annotator's glyphs and a green arrow wherever there was a better move, and your mistakes against a member come back as the Lamp's notes, positions to put right. There is also a box of 56 rated puzzles, one of them each day's puzzle, the same for everyone, and an analysis board that reads and writes FEN and PGN. Press D and the same set is laid flat as a chess book prints it, a 2D diagram you can play every mode on.

How to play

Controls, then the numbers that matter

Drag or click moveRight-drag arrow · right-click markShift green · Ctrl redDrag the table or middle-drag walk roundWheel lean in← → Home End movesF turn the boardV viewD diagram (2D) or table (3D)M mute · Esc cancelTouch: drag pieces or the tableTouch: spread to lean in
  1. Your club rating starts at 800 and moves after every game at even against a member, by the Elo formula against their rating: up to 40 points a game for your first ten games, up to 24 after that. A hint, a takeback, the evaluation bar or a look at the analysis board during the game makes it unrated, and a win then earns no trophy. Odds games are never rated, and a win at odds is not a member's trophy.

  2. Once you have played a member at even, they will give you a knight. Once you have beaten them at even, you can give them a knight, then a rook once you win that, then the queen once you win giving a rook. Each member's card on the Play tab marks the odds you have won, and the result card says what to play for next.

  3. Starting a new game abandons the unfinished one, and a rated game abandoned counts as a loss. Otherwise an unfinished game comes back after a reload, and its clock kept running while the page was closed.

  4. While the other side thinks you can premove: pick up a piece and drop it, and the move plays the moment theirs lands, if it is still legal. A click anywhere on the board cancels it.

  5. Game review judges a move by how much of your winning chance it gave away, not by pawns: under 2% is excellent and under 5% good, ?! is an inaccuracy (under 10%), ? a mistake (under 20%) and ?? a blunder. ! marks the only good move in the position, and !! a sacrifice that still holds.

  6. Review a game against a member and each move of yours marked ?, ?? or a miss, played while your winning chance was between 20% and 97%, goes into the Lamp's notes under Puzzles (Your games), to find a better move. Any move the review would call good counts (under 5% of your winning chance given away), as the Lamp judges it, not proved like the box. A note leaves when you put it right at the first try; the notes keep your newest 30 and never move your puzzle rating.

  7. Puzzles come from a box of 56, rated 600 to 2000, an unsolved one near your puzzle rating each time; yours starts at 1000. A wrong first try or Show solution counts against you, a hint leaves that puzzle unrated, and on the last move any mate counts. A puzzle whose solution you were shown is not counted as solved: the box deals it again later, unrated that time.

  8. Each day the Puzzles tab sets one puzzle from the box for everyone, new at midnight, Taipei time: Monday's from the gentlest seventh of the box and Sunday's from the hardest, and each of the 56 comes round once in eight weeks. It keeps its own record (the days you played, how many at the first try, your best run of days), a missed day costs nothing, and it never moves your puzzle rating. Copy the line puts your result on the clipboard as text.

  9. Right-drag draws an arrow and right-click marks a square; hold Shift for green or Ctrl for red. A left click clears them all.

  10. V steps the camera through three heights: your seat at 57°, nearly straight down from overhead, and low across the board at 36°. Pass and play turns the board to whoever is to move after every move; untick Turn the board after every move to keep it still.

  11. D swaps the table for the diagram, the board as a chess book prints it: engraved dark squares (or an ink wash, in Settings), the file and rank of the square in hand inked in brass in the margin, a caption under the board with the last move and whose move it is, and in review the annotator's glyph on the square the move went to. The choice is kept with your settings, and the diagram is the board on any device that cannot draw the 3D table.

  12. In Analysis the Lamp shows its three best lines for the position on the board. Paste a FEN or a PGN and Load it, step through with ← →, and Review these moves gives any line a full game review.

Trophies

19 trophies

Sign in and the ones you earn light up here and on your account.

The members
  • Beat Tilly (250)
  • Beat Uncle Ray (550)
  • Beat Marguerite (800)
  • Beat Dev (1000)
  • Beat Old Hollis (1200)
  • Beat Inès (1400)
  • Beat the Professor (1600)
  • Beat Kasimir (1800)
  • Beat Vera (2000)
  • Beat the Lamp
Odds
  • Beat a member, giving a knight
  • Beat a member, giving a rook
  • Beat a member, giving the queen
Puzzles
  • Ten box puzzles solved in a row
  • The day's puzzle, at the first try
  • The day's puzzle solved on seven days
  • The day's puzzle solved on thirty days
The Lamp's notes
  • One of your own mistakes put right
  • Ten of your own mistakes put right

What players say

Reviews

No reviews yet.

Played it? A thumb and a few lines tell the next player what they’re in for. Sign in to review Clubroom →

    From the changelog

    What changed

    1. new

      StuStudios 2.2

      • Clubroom sets a day’s puzzle for everyone, gentlest on Monday and hardest on Sunday, turns the mistakes a review finds into the Lamp’s notes, and lets you play a member at odds, up to giving the queen.
      the whole update →
    2. new

      Clubroom: a brighter table, and the board in 2D

      • Clubroom's board is easier to see: the lamp lights the whole board and the cloth round it, the black pieces have an edge against the dark, and when you play Black the lamp hangs over your side.
      • Press D in Clubroom for the diagram, the same set laid flat as a chess book prints it, with engraved dark squares, a caption saying the last move and whose turn it is, and in review the glyph for each move on its square.
      • In Clubroom a mated or resigned king now falls the way a real one does, gathering speed and landing with a knock and a bounce.
      • Going from Clubroom’s puzzles or analysis board to Play now sets the pieces back on their squares; an unfinished puzzle is still there when you go back.
    3. fixed

      Clubroom: trophies for wins on your own, and Graphics per device

      • In Clubroom, beating a member earns their trophy only when no hint, takeback, evaluation bar or analysis board helped, the same rule the club rating already kept. Trophies you already have stay.
      • The Graphics setting now stays on the device you pick it on, so a phone no longer takes a desktop's High. Every device starts on Auto, which steps down by itself when the board runs slow.
    4. new

      Clubroom: chess in the back room

      • Clubroom is chess in the back room of a club at night, on a boxwood-and-ebony set whose every piece was turned on a lathe. Play ten club regulars, from Tilly, who is eight, to the Lamp, the club’s engine; the nine people among them favour their own openings and have something to say about your moves. Or play a friend on the same screen. After a game the Lamp goes through it move by move, with each side’s accuracy and the better move drawn in green, and there’s a box of 56 rated puzzles and an analysis board for any position you paste in.
    5. arrived

      Clubroom went up on the arcade

    Play next

    More like Clubroom