V2.2 Is Here! Every Game Got An Update and StuCasino Is Back!

← StuStudios🏀 Hoops

UPDATEDSports

Hoops

Flick a ball at a rim that slides, bobs, teleports and sometimes cuts the lights. Swishes buy back a second.

What it is

moving rim, dying clock

Aim above the ball, click, and try to drop it through a hoop that never stops sliding and bobbing. Every stage is a race — hit the make target before the clock runs out. Fifty campaign stages, ten modifiers that rewrite the hoop, then endless.

How to play

Controls, then the numbers that matter

MOUSECLICKDRAGSPACEESCR next / retry
  1. A basket pays 2 coins plus 1.5x your combo. A swish that never grazes the rim adds 2 and refunds 1 second, a bank off the glass adds 3, and a shot released beyond the arc painted on the floor (0.35 of the screen diagonal from the ball) adds 5. From stage 3, one ball in ten spawns golden: double score, 4 extra coins — and Space will not re-roll it.

  2. The target climbs from 5 makes to 24 while the clock falls from 60 seconds to 24, both fully clamped by stage 41. Past stage 50 the goal and clock stop moving and only the precision knobs tighten: faster hoop, wider wander, a rim squeezed from 82px toward its 64px floor, and nastier modifiers up to 1.8x.

  3. Every fifth stage bolts on a modifier — blackout at 5, a breathing rim at 10, gravity flips at 15, a fading phantom hoop at 20, a shell-game decoy rim at 25, crosswind at 30, teleport blinks at 35, Pong at 40, a 16px mini ball at 45, and Chaos at 50, which runs blackout, gravity, wind and slow-motion at once behind a decoy.

  4. Four doors, not one. Campaign resumes at your last stage; Survival restarts at 1 and one non-scoring shot ends the run (including firing again over a dead ball); Time Attack is 90 seconds on stage 8's hoop with no target at all; the Daily rolls its level, modifier, goal and clock from the Taipei date, with the same golden balls and powerup orbs in the same order for everyone that day. It is scored by the seconds left on the clock when the target falls, replays only raise today's best, its card keeps your last 14 days, and your first clear of the day says when the next one opens on your own clock.

  5. A powerup orb drifts across roughly every 30-48 seconds and lives 16: +5 seconds, double coins for 10, a rim 1.3x wider for 10, or the hoop frozen to quarter speed for 6. Coins go on 21 ball skins from 150 to 4,200, and there are 37 badges, two of them for secret shots. The menu's daily gift is 25 coins plus 5 for every day you have played, up to 125 (or what your old streak already paid, if that was more), and a day off never lowers it.

  6. Every campaign stage from 1 to 50 holds three stars: one for the clear, two for two misses or fewer, three for none, counting only the misses before the target falls. Once a stage is cleared, the Stage map in Modes replays it for stars without moving your Continue point, and a replay pays its stage XP bonus only when it earns a new star.

Trophies

37 trophies

Sign in and the ones you earn light up here and on your account.

Makes
  • First Bucket: your first make
  • Century: 100 makes
  • Four Figures: 1,000 makes
Combos
  • Heating Up: a 5× combo
  • On Fire: a 10× combo
  • Unconscious: a 20× combo
Swishes
  • Nothing But Net: a clean swish
  • Netcutter: 50 swishes
  • Silk: five swishes back to back
Golden balls
  • Gold Rush: a golden ball sunk
  • Midas: 25 golden balls
Bank shots
  • Off the Glass: a bank shot
  • Glass Cleaner: 25 bank shots
Deep range
  • Downtown: a make from deep
  • Logo Range: 50 makes from deep
  • A secret shot (hidden until you find it)
  • A secret shot, all at once (hidden until you find it)
Stages
  • Flawless: a stage without a miss
  • Machine: five flawless stages
  • Lights Out: the blackout stage
  • Stage 50: Chaos cleared
  • Full Deck: all ten modifier stages
  • Past the Map: reach stage 60
  • Deep Endless: reach stage 75
Stage stars
  • Fifty Stars: 50 stage stars
  • Star Chart: 100 stage stars
  • Full Marks: three stars on all fifty
Habits
  • Payroll: 2,500 coins earned
  • Collector: five balls owned
  • Week Straight: seven days in a row
  • Scavenger: 50 powerups
Modes
  • Last One Standing: 10 Survival stages
  • Sprinter: 30 in one Time Attack
The Daily
  • Punch the Clock: a daily cleared
  • Regular: seven dailies cleared
  • Thirty Days: thirty dailies cleared
  • Spare Time: a daily with 15s to spare

What players say

Reviews

No reviews yet.

Played it? A thumb and a few lines tell the next player what they’re in for. Sign in to review Hoops →

    From the changelog

    What changed

    1. new

      StuStudios 2.2

      • Hoops’ Daily is one stage for everyone each day, scored by the seconds left when the target falls.
      the whole update →

    Play next

    More like Hoops