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    SPRAWL

    SEVEN LIGHTS, ONE ISLAND

    a StuStudios game

    Steer out. Loop home. Don't get cut.

    MOUSEADQP

    DRAG TO STEER

    ATLAS

      DAILY ISLAND

      THE LAST SEVEN ISLANDS

        GRUDGE

          PAUSED

          THIS BROWSER IS NOT KEEPING SAVES. YOUR RUNS STILL COUNT HERE.

          SETTINGS

          QUALITY

          RESET THE ATLAS AND YOUR DAILY ISLANDS? THIS CANNOT BE UNDONE.

          ABOUT

          Seven lights. Every colour here is the colour its element really glows: sodium's 589 nm street-lamp orange, a neon tube's red, a hydrogen tube's magenta, argon's violet, indium's 451 nm blue, mercury vapour's pale blue and thallium's 535 nm green. Each district is also laid out in its own street pattern, so you can tell them apart without colour.

          Fair warning. A rival that comes for your line commits at least 0.4 s ahead and shows it: a dashed path and a white X.

          Same seed, same night. The island runs on whole numbers at 120 steps a second, so the same seed and the same steering replay exactly, on any computer. That is how the replay on the end card works.

          The targets. A test player lights the Shelf, Delta, Atoll and the Pass in three to five of every ten tries, Reef in about two in three and New Moon in one in four. A lit island's BRIGHT mark is where the same player reaches in about one try in ten.

          Type: Anybody and Azeret Mono, under the SIL Open Font License.

          GONE DARK

          SEE THE CUT · HALF SPEED